Carronade

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A weapon worthy of a pirate ship! Don’t fall overboard when using it.

Overview

  • Fires 3 projectiles in bursts in a ballistic trajectory, can fire 6 of these bursts before overheating.
  • Projectiles have a medium range by default (can be increased by getting high on the map).
  • Recoil and spread are not currently in game.
  • The principle of recharging is overheating and cooling. If the weapon overheats to a critical state, then it will take 4 seconds to cool down. If you do not bring to overheating, then you can cool the weapon much faster. Weapons passively cool down over time when not firing.
  • Single core main attack explosion radius: 300

Alternative mode

You need to hold down the RMB for 0.8 s, then releasing the RMB the weapon will fire one powerful core, which will deal a lot of damage to cubes, units, characters, with a good AOE. The trajectory is straight, not ballistic. Cogwheel will then be thrown back from the core. After using alternative attack weapons will immediately go on reload.

Alternative Attack Explosion Radius: 500

Damage drops to 30% towards the edges of the sphere.