Maps
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Each match in Block N Load 2 takes place on a map.
Control
The Bridge
Your job is to capture and hold the control point in the middle of the bridge, which is easily reached along the main path. But remember, the obvious path isn’t always the best.
Stroll
The control point is in the inner courtyard of the forgotten temple. Enjoy the weather, the architecture... and the snipers.
Pivot
The whirlwind of the shootout will blow away the nameless temple in the middle of the map and to Cretas with it! Use the old bridges and build new ones to get to the point before your opponents.
Rospo Tier
Stroll
The control point is in the inner courtyard of the forgotten temple. Enjoy the weather, the architecture... and the snipers.
Bridge
Your job is to capture and hold the control point in the middle of the bridge, which is easily reached along the main path. But remember, the obvious path isn’t always the best.
Pivot
The whirlwind of the shootout will blow away the nameless temple in the middle of the map and to Cretas with it! Use the old bridges and build new ones to get to the point before your opponents.
Domination
Temple
The tall temple with a central point inside is an excellent place for an ambush. The lateral control points in the open storage zone and the lone gallery are connected by catacombs.
Sanctuary
Three holy pyramids — three control points. Your allies and opponents can make themselves comfy on the side points, but prepare for a rough confrontation for the central altar.
New Block Port
Cruel storms and meteor showers are no problem for the captains who decided to hide their treasures here. The landlubbing rats from the enemy team don’t stand a chance. Let’s board and capture those Energy Cells!
The Garden City
The beauty of this place is fed by three Energy Cells that are just what your team needs. Tour guides recommend using the bottom floor of the map for a surprise attack on the central control point.
Canyon
The research of the natural anomaly in the mountains is almost complete! All that remains is to activate three Energy Cells before your enemies do so. Tread carefully and watch your step.
Hill Bully
The side control point is almost in your hands, but it’s not so easy to get to the central one. Run, fly and crawl up to throw the foe off the Energy Cell! Height makes right!
Storage
Welcome to the building block warehouse! It’s convenient to hide from enemies and place your devices behind the cargo boxes. Just a little inventiveness, and the Energy Cells will be yours.
Rospo Tier
Temple
The tall temple with a central point inside is an excellent place for an ambush. The lateral control points in the open storage zone and the lone gallery are connected by catacombs.
Sanctuary
Three holy pyramids — three control points. Your allies and opponents can make themselves comfy on the side points, but prepare for a rough confrontation for the central altar.
New Block Port
Cruel storms and meteor showers are no problem for the captains who decided to hide their treasures here. The landlubbing rats from the enemy team don’t stand a chance. Let’s board and capture those Energy Cells!
The Garden City
The beauty of this place is fed by three Energy Cells that are just what your team needs. Tour guides recommend using the bottom floor of the map for a surprise attack on the central control point.
Canyon
The research of the natural anomaly in the mountains is almost complete! All that remains is to activate three Energy Cells before your enemies do so. Tread carefully and watch your step.
Hill Bully
The side control point is almost in your hands, but it’s not so easy to get to the central one. Run, fly and crawl up to throw the foe off the Energy Cell! Height makes right!
Storage
Welcome to the building block warehouse! It’s convenient to hide from enemies and place your devices behind the cargo boxes. Just a little inventiveness, and the Energy Cells will be yours.
Siege
The War Path
Pilgrims used to hurry down this road to the temple, but times have changed. Prove to the ancient gods that your team deserves victory!
Block Climbing
Bridges have already been constructed between the Energy Cells, while the underground passage beneath the central point will help avoid unwanted enemy attention. But be careful — the mountains are cruel and unforgiving of mistakes.
Ruins
A battle in the Cretas ruins with open control points. You can reach them by following paths that are surprising for both teams.
Rospo Tier
The War Path
Pilgrims used to hurry down this road to the temple, but times have changed. Prove to the ancient gods that your team deserves victory!
Ruins
A battle in the Cretas ruins with open control points. You can reach them by following paths that are surprising for both teams.
Block Climbing
Bridges have already been constructed between the Energy Cells, while the underground passage beneath the central point will help avoid unwanted enemy attention. But be careful — the mountains are cruel and unforgiving of mistakes.
Control the Flags
Armistice
This bridge was built as a symbol of peace and friendship between our teams” — is what we said to our opponent. The truth is that it’s must easier to carry enemy Energy Cubes to our base over a bridge.
Chasing Blocks
Hurry to collect the opponent’s Energy Cubes by getting into the enemy base unseen! Just make sure the snipers watching from the towers at the edges of the map don’t get you.
Block Attack
These Energy Cubes are too good for the enemy team, so go ahead and take them to your base. Stay on your toes, though — the enemy might decide that these Energy Cubes are too good for you too.
Rospo Tier
Armistice
This bridge was built as a symbol of peace and friendship between our teams” — is what we said to our opponent. The truth is that it’s must easier to carry enemy Energy Cubes to our base over a bridge.
Chasing Blocks
Hurry to collect the opponent’s Energy Cubes by getting into the enemy base unseen! Just make sure the snipers watching from the towers at the edges of the map don’t get you.
Block Attack
These Energy Cubes are too good for the enemy team, so go ahead and take them to your base. Stay on your toes, though — the enemy might decide that these Energy Cubes are too good for you too.
Damn Pit
Some genius dug a huge hole in the middle of the map. Those who like extreme sports can try to go straight across it, but everyone else has some relatively safe paths around it.